Dark, Steam, Ice, Thermal, Factory, Golf, City, Forest, Laboratory, Lumber, Red Rock, Tower, Miniature, Copper World, Port, Underwater DLC Guides and Roadmaps (2024)

DLC: Dark

Difficulty: 4/10

Time to 120:1gs:: ~1 hour

Unobtainable: None

DLC: Steam Update

Difficulty: 3/10

Time to 120:1gs:: ~1 hour

Unobtainable: None

DLC: Ice

Difficulty: 3/10

Time to 120:1gs:: ~1 hour

Unobtainable: None

DLC: Thermal

Difficulty: 4/10

Time to 120:1gs:: ~1 hour

Unobtainable: None

DLC: Factory

Difficulty: 4/10

Time to 120:1gs:: ~1 hour

Unobtainable: None

DLC: Golf

Difficulty: 2/10

Time to 120:1gs:: 15-30 minutes

Unobtainable: None

DLC: City

Difficulty: 4/10

Time to 120:1gs::30-40 minutes

Unobtainable: None

DLC: Forest

Difficulty: 4/10

Time to 160:1gs:: 45-90minutes

Unobtainable: None

DLC: Laboratory

Difficulty: 3/10

Time to 160:1gs:: 30-60minutes

Unobtainable: None

DLC: Lumber

Difficulty: 3/10

Time to 160:1gs:: 20-40 minutes

Unobtainable: None

DLC: Red Rock

Difficulty: 4/10

Time to 160:1gs:: 60-90 minutes

Unobtainable: None

DLC: Tower

Difficulty: 3/10

Time to 160:1gs:: 30-60 minutes

Unobtainable: None

DLC: Miniature

Difficulty: 3/10

Time to 160:1gs:: 30-60 minutes

Unobtainable: None

DLC: Copper World

Difficulty: 3/10

Time to 120:1gs:: 30-60 minutes

Unobtainable: None

DLC: Port

Difficulty: 3/10

Time to 120:1gs:: 30-60 minutes

Unobtainable: None

DLC: Underwater

Difficulty: 3/10

Time to 120:1gs:: 30-60 minutes

Unobtainable: None

DLC: Dark

Abbreviated Walkthrough:

Dark is probably the longest level out of all the DLC and base game, and has one of the more buggy and frustrating achievements to get. It is a level-spanning achievement for not touching any wooden planks on doors. Refer to "Planks? No Thanks!" before you even get started to ensure you get that buggy achievement out of the way. Around halfway through the level, you'll be able to unlock the "Tick Tock" achievement. Lastly, right at the end of the level, you can unlock the "Fry Me to the Moon" achievement. The final achievement will come just from completing the level. That's all there is for this DLC, but don't be surprised if you need to replay the level to try again for "Planks? No Thanks!"

DLC: Steam Update

Abbreviated Walkthrough:

Steam is probably the shortest and easiest out of all of the DLC levels. Like all of the levels, there are three miscellaneous achievements and then one achievement for completing the level. The first one that shows up is "Whoops!" and it only takes a couple seconds to grab when you get to the proper area. Shortly after that you'll be able to work on "Walk the Plank" which is the only achievement that requires a bit of effort. Right after that you'll be able to get "Get Dizzy", which is another very quick and easy achievement. From there, complete the last bit of the level to finish it and this DLC.

DLC: Ice

Abbreviated Walkthrough:

Ice is one of the shorter levels out of the DLC, and the achievements are fairly simple and straightforward, as is the level itself. There are three miscellaneous achievements to unlock as you progress through the level: "No Ice Ice Baby", "Tricky" and "Taking the Piste". That is also the order they are unlocked, so refer to each achievement solution as you progress to ensure you don't need to replay the level a second time. The final achievement comes just for completing the level, wrapping up this DLC.

DLC: Thermal

Abbreviated Walkthrough:

Thermal feels like a direct sequel to Ice, although it's a bit longer and has a tricky achievement that will take a few attempts. The first achievement, "Hook, Line, and Jumper" is obtained early on in the level, so refer to it first. Then, when you get to the part with the four colored cables that all need to be hooked up, you'll want to try for the "Amped!" achievement. This is one of the toughest in the game, depending on the physics and luck, and some skill, so be prepared for a handful of attempts at it. The third achievement, "Payday", is unlocked right at the end of the level and can be easily missed, so make sure to read over it before reaching the end. And lastly, the final achievement is unlocked upon completing this level.

DLC: Factory

Abbreviated Walkthrough:

The next DLC level, Factory, is one of the longer ones in the game, and has a bunch of work to do, but thankfully isn't too difficult aside from a few tricky platforming bits. "After Hours" spans the first half of the level, and "Radio Silence" spans the entire level, so make sure to read over them before starting to ensure you don't need to replay the level. The third achievement, "How to get Fired!", is unlocked in the final room of the level. From there, simply complete the level to unlock the final achievement and complete the final DLC.

DLC: Golf

Abbreviated Walkthrough:

This DLC level is the shortest and easiest of all of the DLC levels. You likely won't even need a guide to complete the level in under 15 minutes, that's how simple it is. There are three miscellaneous achievements to grab on the way though. Right at the start of the level, try to unlock "Birdie". If you mess up, you can always restart the level to try again right away. Very shortly after that, after turning on the second windmill, you can unlock the "Bogey (1 Over Par)" achievement. Then, shortly after that, after passing through the third windmill, you can unlock the "Mulligan" achievement on the first red golf cart you come to. With those out of the way, finishing the level should be very quick and easy, since there isn't any complex platforming and all puzzles just involve putting a ball in a hole.

DLC: City

Abbreviated Walkthrough:

City is another relatively short level, compared to Factory and Thermal anyway. As with all DLC, there are four achievements - one for completing the level and then three miscellaneous ones. The first one you can unlock is "Hitchhiker", and it can be unlocked right after launching to the second rooftop. The other two achievements, "Temper Tantrum" and "Tip-Top Ten Pin", span the rest of the level. Refer to each to make sure you don't miss a ragdoll for "Temper Tantrum", and to make sure you don't finish the level before finding the last two bowling lanes for "Tip-Top Ten Pin". The level itself isn't too difficult. The puzzles are relatively simple and the platforming isn't very difficult. As always, a video walkthrough can be found in the guide below in case you need it.

DLC: Forest

Abbreviated Walkthrough:

Forest is a medium lengthlevelcompared to other DLCs, and thankfully doesn't have much tricky platforming aside from the very end of the level.. As with all DLC, there are four achievements - one for completing the level and then three miscellaneous ones. The first one you can unlock is "Toasty", and it can be unlocked right after riding the windmill up and dropping into the area with the rail cars; refer to the achievement description for how to quickly and easily unlock it. The next achievement you'll be able to unlock is "Wrecking Crew" when you get to the crane with a wrecking ball you must use to progress. Simplyuse the wrecking ball to destroy the nearby statue and you're done with that achievement. The final miscellaneous achievement, "On Thin Ice", is a bit of a pain if you don't understand the exactly requirements, and is very easy to miss. It's right at the end of the level too, so I highly recommend reading the achievement solution so you don't have to replay the entire level again just to get to that point.The level itself isn't too difficult, but locating some of the wires and things you need to progress with the machines can be tedious if you don't know where to look. A full video guide can be found in "Wrong Turn" if you need any help along the way.

DLC: Laboratory

Abbreviated Walkthrough:

Laboratory is, by far, the shortest and easiest of all DLC levels. There are only four simple rooms to get through, and virtually no platforming to worry about. As soon as the level starts, you can immediately grab "Cast it into the fire" with the first orb you come to. The first room, the magnet crane room, has no achievements, so simply get both orbs and move on. The second room is the launch pad room, which is where you can quickly and painlessly unlock "Overachiever". Finish up that room, then move into the third room, with switches and a gun in the second half. Here is where you can unlock "Bullseye", yet another easy miscellaneous achievement. Finish up the third room then, and the final room just consists of placing some orbs in their spots to finish the level, unlocking "KABOOM!" If you need any help with the level or prefer to visualize achievements, a video walkthrough can be found in "KABOOM!" as well.

DLC: Lumber

Abbreviated Walkthrough:

The newest level in Human Fall Flat is quite large, but doesn't take long to complete. Like all DLC levels, there are three miscellaneous achievements and then a fourth achievement for beating the level. Right at the start of the level, make sure to grab "Bedwetter". Right after that, pull up the list of lanterns for "Lights Out" and follow along with that for the rest of the level. As soon as you get the second lantern, make sure to grab "Safety First" with the hooks and zipline. With that done, just ensure you get the remaining lanterns for your last miscellaneous achievement. This level is quite straightforward, but if you need any guidance or just prefer to follow a video, refer to "The Great Outdoors" for a video guide from Achievement Land that includes all three miscellaneous achievements.

DLC: Red Rock

Abbreviated Walkthrough:

This latest DLC level is actually pretty short, but it requires manipulating objects and using magnets, both of which can be tricky and/or frustrating, making this level take longer than it otherwise would. Like all DLC levels, there are three miscellaneous achievements and then a fourth for beating the level. In the second area of the level, make sure to grab "Pipe Dream," because if you miss it you have to restart the level to try again. Shortly after that, you can obtain "Pretty Fly for a Cacti" right after completing the section with the four-chained platform that you use a magnet to lift, but if you forget, you can very easily backtrack here from the end of the level. Lastly, at the end of the level where you're collecting the green tubes to power the giant magnet in the center, make sure to get "Don't blame it on the sunshine" while you're retrieving the green tube up on the rocks above the exit door. This level is pretty tricky to figure out on your own, so I highly recommend consulting the video walkthrough in "Currently Attractive." It not only shows a walkthrough of all the puzzles in the level but also all three miscellaneous achievements.

DLC: Tower

Abbreviated Walkthrough:

This latest DLC level is quite short, just like the previous one. There is a bit of tricky platforming, especially over some chains, and a bit of object manipulation that can be frustrating, like always, but in general this level is one of the easier ones. Like all DLC levels, there are three miscellaneous achievements and then a fourth for beating the level. Right after finishing the first area with the cart, dragging it through the opened gate and across the bridge into the lava, make sure to grab "Out of the orbinary" before progressing. Right after that, after platforming up to the tower itself with the big red chains moving up, that's where you can do "Time saver." Shortly after that, after launching out of the middle of the tower and heading back outside and platforming around it, you'll reach the room with tons of debris where you can unlock "Foot in the door" quite easily. All three achievements are in the first half of the level, making them easy to mop up in case you somehow missed them. The second half of the level can be a bit of a pain with the awkward platforming, so if you need any guidance, refer to the video walkthrough in "Just walked in." Not only does it show a walkthrough of the whole level but it also includes all three miscellaneous achievements.

DLC: Miniature

Abbreviated Walkthrough:

This latest DLC level is another very short and easy one. There is barely any platforming, and mostly just simple "puzzles" that, once you know what to do, become quite easy to progress. Like all DLC levels, there are three miscellaneous achievements and then a fourth for beating the level. Starting in the first area, you'll climb up and eventually reach a power drill that you're meant to use to reach a ramp leading up to an open window. Before doing that, finish climbing to the top shelf above the drill to unlock "Top Shelf." Proceed to the second area, where you'll need to climb up next to a grill, platform across it, and onto a shop vac that you can turn on. Before proceeding out of the area by vacuuming out the ashes under the grill, first use the vacuum to suck up the three piles of ashes on the ground to unlock "Spotless clean." Continue on through a few more sections until you get to the crate with all the kid's color blocks on top. It's here where you can unlock the last miscellaneous achievement, "The floor is lava." Refer to it for a more detailed description of what to do. From there, complete the last area to wrap up this level and unlock the last achievement. If you need any help along the way, or just prefer to watch a video for any of the achievements, refer to the video walkthrough in "Small fish, big pond." Not only does it show a walkthrough of the whole level but it also includes all three miscellaneous achievements.

DLC: Copper World

Abbreviated Walkthrough:

This latest DLC level is a medium length one, and is mostly focused on platforming prowess rather than puzzle solving. Like all DLC levels, there are three miscellaneous achievements and one for beating it. Take note that "Loose change" spans the entire level. Keep that guide handy as a reference for each coin, but in general, there is a gold coin in each of the four rooms in the level. In the first area, it's right behind you when you start, behind a breakable wall. After finishing up the first area, going through the battery-opened door, before progressing you can immediately go unlock "Square peg in a round hole." With that done, get up the elevator and jump onto the beam with all the rocks of coal to find the second coin, and then finish the second area. The third area's coin is right at the top of the elevator closest to where you entered the area. It's right in front of you if you take the elevator to the top, so it's pretty hard to miss. Lastly, in the fourth area, which is the one with the lasers, make sure to grab "Unlimited Power!" before actually finishing the level. Also don't forget to get the fourth coin before you drop down the exit, which will finish off "Loose change" and wrap up this level.If you need any help along the way, or just prefer to watch a video for any of the achievements, refer to the video walkthrough in "Cu later" Not only does it show a walkthrough of the whole level but it also includes all three miscellaneous achievements.

DLC: Port

Abbreviated Walkthrough:

This latest DLC level is a relatively short one. There are almost no puzzles in this one, focusing rather on platforming and execution. Most of the level is quite easy, with only minor tricky parts here and there. Like all DLC levels, there are three miscellaneous achievements and one for beating it. The first achievement is "Spring cleaning," and it takes place around five minutes into the level. It can be a little finicky to get all the stuff out the door, but stick with it to unlock that achievement. Halfway through the level, you'll have to combat barrels rolling in your face as you go up a ramp. Right after that is the torch you use to get "A call for aid," which is thankfully really simple. Immediately after that, you'll catapult yourself to an island, take a hand ferry, and then it's time to use a boat to grab "To beach their own" before completing the last bit of the level.If you need any help along the way, or just prefer to watch a video for any of the achievements, refer to the video walkthrough in "Barrel of laughs." Not only does it show a walkthrough of the whole level but it also includes all three miscellaneous achievements.

DLC: Underwater

Abbreviated Walkthrough:

This latest DLC level is another short one. This level introduces low gravity effects from being underwater, and so it really just takes advantage of the ability to jump and swing much larger distances, rather than having any physics-based puzzles. Like all DLC levels, there are three miscellaneous achievements and one for beating it. The first achievement is "Subpar parking location," and it takes place around a third of the way into the level. It's really simple just to drop through the hole once you know where it is. Immediately after that is where you get "Cove-r up," which is another really simple. You'll then have to progress a bit, using keycards and using a hose to blast some rocks out of your way, and then you can grab the last miscellaneous achievement, "Improvised Exploration Device," which is the trickiest, relatively, to get the right distance. From there you just need to finish off the last part of the level. If you need any help along the way, or just prefer to watch a video for any of the achievements, refer to the video walkthrough in "Barrel of laughs." Not only does it show a walkthrough of the whole level but it also includes all three miscellaneous achievements.

Edited by Necrophage33

Dark, Steam, Ice, Thermal, Factory, Golf, City, Forest, Laboratory, Lumber, Red Rock, Tower, Miniature, Copper World, Port, Underwater DLC Guides and Roadmaps (2024)
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